Trading card market index

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How each card game has moved over the last 14 days, measured from our own nightly price record — not borrowed from anyone. Yu-Gi-Oh! leads at +1.0%, Disney Lorcana trails at -3.0%.

SplitShot Composite
99.13-0.87%
22,328 cards · 15 of 15 games with a full 14-day record · 100.00 on 2026-09-22
Game14-day pathIndex14dBreadthSpread (p10…p90)High-value gapCards
Yu-Gi-Oh!101.0+1.0%31%469/352-8% … +12%-0.2%1,494
Magic100.4+0.4%17%419/221-2% … +4%+0.8%2,425
Sorcery100.0-0.0%15%224/223-3% … +3%+1.0%1,477
Weiss Schwarz100.0-0.0%7%92/108-1% … +0%-0.2%1,313
Pokémon99.8-0.2%34%818/1,080-14% … +17%+0.1%2,432
Union Arena99.5-0.5%20%280/354-8% … +6%+0.7%1,416
Grand Archive99.0-1.0%10%132/255-9% … +2%-0.8%1,348
Flesh and Blood98.9-1.1%11%158/361-7% … +2%+0.1%1,417
Digimon98.8-1.2%14%197/438-8% … +4%-0.4%1,384
Dragon Ball98.6-1.4%14%200/421-10% … +3%+1.5%1,458
Star Wars Unlimited98.5-1.5%10%147/462-8% … +2%+0.3%1,402
Riftbound98.2-1.8%32%452/649-18% … +14%+1.3%1,425
One Piece98.2-1.8%17%238/555-12% … +6%+1.4%1,442
Gundam97.1-2.9%23%304/683-17% … +13%+1.4%1,315
Disney Lorcana97.0-3.0%21%119/264-16% … +6%+2.4%580

Index 100.00 on 2026-09-22, trimmed-mean of a fixed basket · Breadth share of cards up more than 2%, with the rising/falling counts beneath · Spread the middle 80% of individual card moves · High-value gap value-weighted return minus equal-weighted; positive means expensive cards led.

What the numbers say

Based on 13 daily readings between 2026-09-22 and 2026-10-06. Each basket holds only cards with a clean reading on every day of the window; games with fewer than 150 such cards are omitted, which is why the newest games show a start date instead of a level — a game added three weeks ago has no thirty-day window, and we would rather say so than compute one from eleven days. How we compute values · card-level movers · monthly reports (citable, frozen).

Common questions
Which trading card game is going up in value?

Over the last 14 days the strongest index move was Yu-Gi-Oh! at +1.0%, and the weakest was Disney Lorcana at -3.0%. Across every game together the composite moved -0.9%. The table above shows each game we record.

How is the index built?

We snapshot every card's market value nightly. For each game we take a fixed basket of cards tracked on every day of the window, rebase each card to 100 on day one, and average them after trimming the top and bottom 5%. Trimming keeps a few wild swings from carrying a whole game, and a fixed basket means the level moves because prices moved, not because the constituents changed. Moves beyond ±100% are dropped as data errors rather than trades.

What does the high-value gap column mean?

It is the same basket weighted by card value instead of counting every card equally, minus the equal-weighted return. A positive number means the expensive cards outran the typical card — money concentrating at the top of the set. No single card may exceed 2% of the weighting, because a handful of chase cards would otherwise be the entire index.

Why is there no volatility figure?

Because we would not be able to defend it. Our price feed is smoothed, so only about a fifth of card-days show any change at all. Annualising that daily series returns single-digit volatility for markets that plainly move far more than that. Rather than publish a number we know is wrong, we show dispersion — the 10th to 90th percentile of actual card moves — which needs no annualising.

Does a rising game mean I should buy?

No. An index tells you what a basket did, not whether any particular card is cheap. Individual cards inside a falling game can be rising and vice versa, which is exactly what the breadth and dispersion columns are there to show. Use it as context, then check a specific card's fair value before acting.